Brightness function algorithm:Reconstructs an approximation to an origin-symmetric convex body from a finite number of noisymeasurements of its brightness function. See the section on Algorithms for more information.Please EITHER choose a target shape from the drop-down menu OR enter an array of outer unit normals and facet areas of a target convex polyhedron in the form "x1,y1,z1; x2,y2,z2; ...; xn,yn,zn" and "x1; x2; ...; xn".Click here for more entry instructions. You can enter mathematical expressions into the normals and areas box using the operators -, +, *, /, and ^. Please separate each operator and operand by a space. Target shape OctahedronCubeDodecahedron Outer unit normals Facet areas Number of measurements Noise level (between 0 and 1) Render reconstruction using WebGL (experimental) TrueFalse *Please allow up to two minutes for reconstructions from a large number of measurements.